![]() ![]() Instead of being tied to a Light or DARK monster, a non-Tuner is an S monster that can be S summoned without a Tuner by using an out-of-effect text that allows one of the Light or DARK monsters to be treated as a Tuner. It's a very good card because it's easy to get out without being overwhelmed and gives a new approach. It is easily exterminated by Spell Trap, but it is possible to revive and return, and resistance is not given, but it will be an advantage to be able to use the exclusion effect no matter where you come back from. It's simple to remove one card during Special Summon, but it also has a strong effect that gives you monster effects and battle resistance depending on the material, and it's good to have a good place. It's easy to put out, and it's good to be originally a tuner " Incredible Ecclesia, the Virtuous ". In summary, it is a very powerful card that "although it doesn't take up space in the main deck, it can perform close to a special victory depending on the opponent, under loose conditions."Ī monster that comes out easily even if it is level 10 in his Deck, which is mainly light and dark.īecause you can treat light and dark monsters as tuners,īy using his Fusion Monsters in the ex Deck with 《 Instant Fusion》, 《 Ready Fusion》or 《 Instant Contact》, or by using Special Summon monsters like 《 Cyber Dragon》, you can Special Summon without too much difficulty. ![]() ![]() Even with cards like 《 Infinite Impermanence》and 《 Raigeki》that have a high rate of adoption, this card that can be played at any time from the Extra Deck is faster and has a tempo advantage against those cards that only draw. Spells and traps are weak points, but many themes don't have their own removal spells and traps, so it's not uncommon to get stuck just by putting them out. Not only this card but also the surrounding monsters gain resistance, so for the opponent, "I can't deal with this card immediately = I'll be hit by an army of monsters that have resistance", which is very tough. (2) is terrifying, and if you Synchro Summon it with Light + Darkness, it will not be affected by the monster's activated effect and will not be destroyed in battle. (1) is a banishment that doesn't care about the type or state of the card, and it doesn't matter how you use Special Summon, so it's an easy-to-use effect with no peculiarities. Since it can be Synchro Summoned with light + light or darkness + darkness, there are quite a few decks that can be used if the level matches. I thought it was a super rare, but I was honestly surprised that it was rare.Īn unconventional card that can be Synchro Summoned even with a Deck that doesn't have a tuner. Level 10 Synchro has a high baroness wall, but it has many points that can be differentiated, so it has the ability to survive normally. In addition, you can gain resistance depending on the attribute of the material, especially his LIGHT, which can avoid the opponent's monster effects and go through his own effects and battles, so if you can aim for it, I would like to add it.ĭARK itself is 3500, so it doesn't mesh well, but it can be used to protect the sides because it can be added to other than yourself. The removal effect is activated even when not synchronized summoning, so you can share resurrection cards such as libide in Artifact. ![]() The specs are also easy to use as a single exclusion regardless of card type with 3500 RBI. There is a possibility that even a purely constructed Eld, which had almost nothing to do with Synchro Summoning, will appear. In the previous version, syncing was troublesome because both tuners and non-tuners were specified, but this time it was possible to synchronize with only the tuner and without the tuner.Īlthough it is limited to light and darkness, it can treat non-tuners as tuners and synchronize, so if the total level of monsters on the field is 10, it is very loose. ![]()
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